Imagine sitting in front of your tablet or next-generation smartphone and virtually trying on different shirts from your favorite store, or walking by a storefront on a street and being able to see what's inside without actually having to enter. The innovative technology behind AR enhances a user’s perception of the real world, allowing their senses to perceive new opportunities that were unimaginable in the past, and that will improve their everyday experience.
Backed by Framework 7 European Commission research funding, the three-year VENTURI project will develop and deliver a variety of solutions, such as algorithms, software architectures, and pilot use-cases to enable developers to produce highly-engaging mobile AR apps for next-generation platforms.
“Augmented reality applications require several advanced technologies to converge in order to deliver their full potential in fields such as leisure, gaming, education, and in medical applications aimed at improving the quality of life for all people, especially those with sensory impairments,” said Viviana D’Alto, director of computer vision research platform, advanced system technology group at STMicroelectronics. “Collaborating with the project’s partners to facilitate device convergence, STMicroelectronics will leverage its image- and video-processing expertise, along with its unique SW and HW integration skills, to provide new and exciting ways to interact with portable devices, while addressing energy-management constraints.”
The research groups will port mobile AR technologies, such as visual recognition and tracking algorithms, onto ST-Ericsson platforms and test them with users in several real-life scenarios. Partners of the VENTURI project include Fondazione Bruno Kessler, eDiamSistemas, the Fraunhofer Heinrich Hertz Institute, Sony Ericsson, Inria, Metaio, STEricsson and STMicroelectronics.
More information at www.venturi.fbk.eu