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AI engine aims to revolutionize game development

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By Rich Pell


Game technology startup modl.ai has announced that it has closed €8.5m in Series A funding to develop an AI Engine designed to transform game development. The modl.ai AI engine equips developers with an essentially unlimited army of bots that can adapt to various playing styles, and employ dynamic moves and tactics.

This gives developers power to enhance automation and remove the redundancies and manual efforts that often stymie and delay the release of new games and updates by months or even years.

“We started modl.ai to build the tools and technology we always wished we had as game developers,” says Christoffer Holmgård, CEO and Co-Founder. “In 2018, we decided that the timing was right, both for technology and the market. The founders had worked together in games and AI for more than a decade, always discussing how we could bring advanced AI to game developers broadly, offering something completely new to the industry that we love. All games are unique, creative works, but they share production needs and technological characteristics. That’s why the games industry is becoming increasingly modular and standardized. This is a good thing, and we want to be the de facto AI Engine for as many games as possible.”

With the new funding, the company says it will expand its reach to make the AI Engine available to developers worldwide. With simple setup, developers will get access to AI players – to not just test and balance their games but also have access to customizable bots who will play their game with or against their player base. modl.ai’s AI Engine works with the major publicly available game engines such as Unity and Unreal Engine and can be extended to support any modern game engine. The AI Engine drives bots for games, enabling AI players that test, evaluate, and even play games in the place of human players.

Lead investors participating in the funding were Griffin Gaming Partners and M12 – Microsoft’s Venture Fund. The company received additional participation from Rendered.vc, PreSeed Ventures, and Transistormedia.

Pierre-Edouard Planche, Partner at Griffin Gaming Partners, says, “Gaming is one of the trickiest user experiences for which to automate testing, and it therefore requires an utmost degree of technical talent and research combined with direct experience working in games. This is why we are very excited to be backing Christoffer, Lars, Benedikte, and the modl.ai team to help streamline a growing pain and multi-billion-dollar industry expense that is top of mind for many game developers.”

Carli Stein of M12 adds, “At M12, we’re excited about the impact modl.ai will have on the gaming industry, allowing game developers to focus on the parts of development they love, while automating the costly, time-consuming, and manual processes they don’t. When we met Christoffer and the modl.ai team, we knew they had the right combination of highly technical domain expertise, coupled with a product suite that has the potential to revolutionize game development as we know it.”

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