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ARM’s Mali shipments to exceed 300 million units in 2013

ARM’s Mali shipments to exceed 300 million units in 2013

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By eeNews Europe



Segars, speaking at his first financial results conference since taking over as CEO of ARM on July 1, told analysts that Mali year-to-date shipments were already ahead of the total achieved for 2012. A slide presentation indicates that the year-to-date figure is about 180 million Mali units shipped (see below). For ARM the second half of the year usually includes higher shipments and revenues, and particularly so in consumer-oriented ICs such as chips for smartphones, tablet computers, and televisions. As a result, ARM’s Mali shipments in 2013 look set to be closer to 400 million units than 300 million.

In February 2013 ARM executives in the media processing division said that they expected Mali GPU shipments to exceed 240 million units, but pointed out that only about 25 percent of Mali licensees had come to market at that time. In the absence of some global economic catastrophe in the second half, ARM looks set to blow past that figure in 2013.

Mali royalty shipments in millions of units. (Source: ARM, July 24, 2013)

Mali royalty shipments in millions of units.
(Source: ARM, July 24, 2013)

Segars also referenced a recent high-end design win for Mali with Samsung inside the Exynos 5 Octa and said that, while the market for premium smartphones grew 30 percent year-on-year in the second quarter, entry-level smartphones are driving shipments of both Correx-A series and Mali series cores.

In a telephone call, Segars told EE Times there is no particular target for Mali shipments in 2013, but he thinks the product lineup is well placed to take market share. He also said that there was opportunity to persuade SoC companies with internal graphics development to change tack and start outsourcing. "It is the same argument as with processors. In graphics there is a need to support standards such as OpenCL and Renderscript. Companies always need to consider if they should outsource."

Qualcomm Inc., which includes internally developed graphics engines within its Snapdragon range of application processors, could be a target for ARM, Imagination, and other GPU licensors. However, the situation has been made more complicated in recent weeks with the announcement that Nvidia Corp. plans to license its advanced GPU technology into the market.

There are also some signs of a contrarian trend with Apple. Primarily a vendor of consumer electronics equipment, Apple is investing in its own application processor design, albeit based on an ARM architectural license, and is expected by some to engage in graphics design despite having been an investor in Imagination and licensee of its cores.

Segars argues that the general trend is towards outsourcing, and Apple is probably a special case. "Apple has a very compelling end-to-end solution, but it is very well funded and is fairly unique in that," he told us.

ARM’s second-quarter revenues were $264.3 million, up 24 percent on the equivalent figure in 2Q12. The company made a profit before tax of £86.6 million (about US$130 million) in 2Q13 compared to £66.5 million (about $100 million) in 2Q12.

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