The PowerVR Brazil SDK v1.0 ray traced rendering toolkit was developed from the ground up to fully use Imagination’s PowerVR OpenRL API SDK to easily add high-level ray tracing functionality to applications. This allows interactive photorealistic visualization or final-frame rendering and eliminates the need to create similar technology from scratch or port to multiple independent hardware platforms.
The advantage of a fully interactive ray traced viewport over viewing scenes in a rasterized viewport (the traditional approach used by most CAD systems today) is the high degree of visual fidelity, which extends to lighting, reflections, shadows, etc. at the earliest stages of modeling and lighting a scene. This can substantially simplify the process and cost of content creation.
“The PowerVR Brazil SDK v1.0 is a notable milestone in our plans for bringing high performance ray tracing capabilities to a broader range of markets from desktop to, ultimately, mobile and embedded," said Tony King-Smith, VP marketing at Imagination Technologies. "Our new OpenRL-based PowerVR Brazil SDK v1.0 delivers a comprehensive set of tools and capabilities, incorporating significant functionality inherited from the highly respected Brazil final frame renderer originally developed by Splutterfish. Since Caustic and Splutterfish engineers are both now fully integrated into our PowerVR visual IP engineering teams, we’re delighted to release this next product from our emerging ray tracing technology portfolio, which complements our existing PowerVR OpenRL API SDK.”
The Brazil SDK v1.0 enables the addition of high-level ray tracing functionality to applications accelerated by the growing range of OpenRL renderers being developed by Imagination, including both software (running on x86 and x86-64 CPUs) and future hardware accelerated platforms. The Brazil SDK v1.0 has already being utilized to create plug-ins for the industry’s most popular visual effects and design packages.
Imagination’s Caustic Professional group is developing a new family of high performance ray tracing solutions, based on new PowerVR ray tracing graphics technologies from Imagination, targeted at 3D graphics software developers in markets such as Computer Aided Design (CAD), Digital Content Creation (DCC), film, and games.
The Brazil SDK v1.0 is now available to qualified developers at www.caustic.com