A 17x20x6mm wrist-worn device, Basslet incorporates the company’s patent-pending LoSound engine that faithfully and silently reproduces the punch feel of bass lines, in direct contact with the wearer’s skin. Based on a voice-coil principle, this haptic device lets the wearers experience the music in a more immersive way, as if they were at a live concert, albeit only wearing their headphones and the Basslet. It is designed to transmit the full bass spectrum, from 10 to 250Hz directly to the skin, and is felt as a whole external music vibration.
Founded in 2014, the startup is headed by CEO Daniel Büttner, a former sound engineer at music creation software and hardware provider Ableton. Before joining Lofelt as its CTO, co-founder Gwydion ap Dafydd was product designer at Ableton’s main competitor Native Instruments, a company producing software and hardware for computer-based audio production and DJing.
With a degree in Electronics Engineering from the University of York (England), Dafydd had spent six years at Texas Instruments prior to joining the music industry. The two met through mutual friends when Büttner was looking for partners to develop the Basslet.
“He gave me a demo two years ago, at the time it was a bulky and crude prototype, but it convinced me,” remembers Dafydd. For Lofelt’s first year of existence, the two co-founders bootstrapped the company, before receiving Angel seed funding at the end of last year which helped them pay wages and build up their team.
The recent Kickstarter campaign then provided Lofelt with the cash flow necessary to go to production.
But how did this “haptics for music” idea came up?
“Büttner is a long time musician. As a double bass player he was always interested in this gap between live music where you feel the vibrations in your body, and listening to music with headphones”, Dafydd told eeNews Europe.
“Typically, you forget you miss this element until you reintroduce it. You wouldn’t get that feeling with headphones”, he added.
“Basslet bridges this gap in a mobile way, it gets some of this feeling back into the mobile experience.”
But why design a new vibration engine, couldn’t eccentric rotating mass (ERM) vibration motors do the job?
Dafydd says the LoSound engine was specifically designed to offer a very good bass frequency response with high acceleration and a large dynamic range to handle peaks.
“Our office is littered with samples of haptics. We’ve tried eccentric motors, linear actuators, flat piezo-actuators to name a few. The flat piezo actuators are good at high frequencies, but they tingle, with no punch to feel the bass line”, noted the CTO.
According to the startup, other actuators were inefficient and produced much heat when playing bass for an extended period of time. Eccentric motors don’t provide independent amplitude and frequency control.
“Even an array of ERMs (which would be huge and inefficient) wouldn’t deliver the accuracy of what we were aiming for. Our actuator addresses multiple frequencies, covering the whole bass spectrum and you can really feel the difference between deep bass and mid-bass. What’s more, our motor is completely silent, there is no humming or buzzing sound as it would be the case with an eccentric motor.”
The Basslet is a standalone product, although it comes with a small sender that plugs into the audio jack of any headphones (to transmit the synchronization data).
How about further integration and other use cases? We asked. Surely headset manufacturers would want to offer this incredible immersive sound experience to their customers.
“This is something we are considering,” admitted Dafydd. “You could have the sender part of our solution directly integrated into headphones rather than being an extra plug-in. Although the LoSound engine was specifically designed for the music use case, we are actively looking at other haptic use cases.
Our patents are independent of scale, so we could reduce the moving mass and shrink our device to integrate it into haptic interfaces. Say you interact with your fingertips, they are super sensitive, they pick up much more information. We could build the LoSound engine into wearable devices to play any haptic signature through them without any sound,” explained the CTO.
One practical example put forward by Dafydd is the game controller market.
“This is potentially a much bigger market,” said Dafydd, “and compared to eccentric motors or linear actuators found in today’s game controllers, the LoSound engine makes a huge difference. It is similar to comparing Retina displays with non-Retina displays. Once you’ve experienced the high resolution, any other display looks blurred. Even today, after two years of development, the market is still missing this kind of haptic technology,” concluded Dafydd.
Lofelt GmbH: www.lofelt.com
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