The smart glove integrates 12 inertial sensors to account for all the degrees of freedom of the hand. It integrates ten tactile feedback actuators which can simulate tactile events in the virtual world. In addition, it integrates 11 IR-LEDs for 3D-positioning camera-based tracking that also aim to improve the accuracy of the joint angles and absolute position estimation.
Wireless connectivity is provided by Wi-Fi and Bluetooth standards to ensure compatibility with all gaming and AR/VR platforms, with Unity-compatible outputs.
Based on standard USB connectivity, the modular construction allows for low-cost manufacture and the easy repair or replacement of finger segments to adapt for different gaming experiences, so users can build their own system in an organic fashion. This means the one-size-fits-all plug-and-play system can easily be adaptable to both right and left hands.
Funded by Enterprise Ireland as part of its Commercialization Fund Scheme, prototypes of the glove have been used by surgeons for medical training in a virtual environment, but the device could also be used for remote-learning, as well as helping educators work in a virtual environment. This sort of technology can also be used for sports coaching, musicianship or any other learning environment where precise movements are essential.
Tyndall National Institute - www.tyndall.ie
Design Partners - www.designpartners.com
TSSG - www.tssg.org