Sony switches to OLEDs to upgrade VR helmet

March 04, 2015 // By Paul Buckley
Sony switches to OLEDs to upgrade VR helmet
Sony has turned to OLED technology to upgrade the company's Morpheus virtual reality helmet to make PlayStation 4 gameplay more immersive.

The new helmet, which features a 5.7-inch (14.5cm), 1920 x 1080 OLED display, is scheduled to hit the market in the first half of 2016.

The device's screen is large enough for a 100 degree field of view and the design includes nine LED trackers to provide 360 degree tracking.  The LEDs improve the
positional tracking of the display in 360 degrees, so that when players move their heads around, the graphics in the display change with minimum latency.

The OLED screen is faster than its LCD-based predecessor and can render graphics at 120 frames per second to enhance the immersive feel while playing games.

The combination of adopting a larger OLED display and optimizing the length of time the screen is lit helps to achieve a projection with reduced motion blur and
persistence.

The highter the frame rate the smoother moving objects appear which reduces the risk of nausea for users.

Revealing the helmet at the Game Developers Conference in San Francisco, USA PlayStation claimed that a software update would allow the machine to create an 'in-between frame' to double its current maximum of 60fps.

Morpheus, which also includes a built-in accelerometer and gyroscope sensors to detect movement, is claiming a 0.018 second latency rate - the gap in time between the user moving their head and the headset responding.

Related articles and links:

www.sony.com

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